To our fans and followers,
Recently we announced that Project Crynosaurs was dividing into two development teams, one focusing on continuing the initial premise of the tech demo(human based survival) and the other focusing on creating a dinosaur based game experience set in the Hell Creek Formation 66 million years ago. We further announced that we would be partnering with Dinosaur Battlegrounds to advance development on our common goal. We regret to inform you that after considerable internal discussion, we do not feel that continued collaboration is in the best interest of either project, and we are therefore withdrawing from the Kickstarter campaign and discontinuing further collaboration with Dinosaur Battlegrounds. We wish Frank DeNota best of luck in his future endeavors. We also want to take this time to sincerely apologize for the short notice of this change, and to anyone who donated to the Kickstarter expecting us to be a part of it. While we encourage those of you who donated to continue supporting the Kickstarter, it is possible to withdraw your pledge, and you can find out more by visiting http://www.kickstarter.com/help/faq/backer%20questions
To those of you who have followed our progress throughout this adventure, Thank You! We are happy to inform you that despite these changes, development has continued at a steady pace and we look forward to delivering something you can play in the coming months. To go with our new independence, we have a new name, which for some of you will be an old name: Saurian. You can follow our progress at our new Facebook Page, Twitter Account and IndieDB with Youtube and website coming soon.
The Saurian Development Team
Dear Project Crynosaurs fans,
Over the course of the past year and a half, you’ve followed us as we’ve endeavored to fulfill our stated objective: To bring Dinosaurs to Cryengine. While we had some ups and downs, we feel we’ve accomplished our stated goal for the most part. During development however, its become clear that Project Crynosaurs as we originally envisioned it, combining Human and Dinosaur gameplay in an open world survival setting, would be a very tall order for us as a small, unfunded Indie team to bring to fruition. We have come to the realization that attempting to meld both styles of gameplay together would significantly delay our ability to deliver a game to you, the public, and would require compromises that would prevent us from fully realizing our vision for the Project. To that end, we have decided to create two separate game experiences as independent teams. This has been a very difficult and thought out decision for us, but ultimately it is for the best. It will allow for each development team to focus on producing a specific vision and implementing it with fewer of the compromises that face Indie developers like ourselves.
One portion of the team will continue with development of a Dinosaur based survival simulator set in the Hell Creek Formation of 66 million years ago. This team will be combining forces with Dinosaur Battleground, currently seeking funding through Kickstarter, and will be moving development over to a new game engine. Future Crynosaurs updates will keep you posted on their progress as they establish their own web presence.
The other portion of our team will continue developing Crynosaurs in the spirit of the original tech demo: a first person, human based survival experience, with a focus on strategy, exploration and problem solving. Crynosaurs will continue development utilizing Cryengine, and you can continue to follow along on Facebook, Twitter, and Crynosaurs.com.
Most importantly, a big thank you to everyone who has supported our development thus far. We have had a great time working together as a group, and look forward to independently developing our respective projects.
The Project Crynosaurs Development Team