Note: You’ll need a crydev account to be able to play it. Just download, extract and modify the shortcut to point to your Launcher.exe’s location or just manually navigate to the Launcher.exe in the corresponding Bin folder. If the graphic settings are too high you can change the resolution in the UI or in the ‘Crynosaurs Tech Demo – v1.0′ folder open the system.cfg file. Adjust the sys_spec variable 1-4, 4 is the very high setting. AMD card owners, you may also need to add r_GeomInstancing = 0 to your system.cfg if you’re experiencing a freeze during the level load.
Happy new year! The time has finally come to give you guys something to play. We’ve all agreed our progress is far enough along to share it with everyone. We hope you enjoy it. Remember folks, this is just the first step of many more toward our goal. It is far from perfection. Some of you will encounter some interesting bugs, most of which we are painfully aware of and working on. Despite the issues, we feel it is still an enjoyable experience and thought it better to give everyone something to play now as we continue development.
This first dinosaur was a learning experience in many ways for all of us involved. As they say, the first step is always the hardest. Going forward we now hope to apply what we’ve learned to further refine and expand the ecosystem. Also keep in mind, this tech demo is just a proof of concept and isn’t really specific to either a Crynosaurs or RTJP game.
We’re very thankful to all those who have or are still contributing their time and effort to help realize this game. Special thanks to NTass94 who spent his whole summer holidays to get the beautiful map for the tech demo done in time. A lot of people outside the core team contributed their time to make this demo possible. A special thanks to all of those who supported the project by giving us constructive feedback and spreading the word. Also, a big thanks to the entire crydev community, especially to users seithcg, beast and all of the Crytek staff! We are truly grateful for your support.
We’d also like to thank some very talented individuals who made the vegetation packs we used:
We’re still as motivated as ever and will continue to keep you updated on our progress. We look forward to hearing your feedback on the tech demo so we can use it to make the next release that much better. We still have a long, long way to go but if we keep at it, we’re confident we can eventually get there.
We’re currently expanding the team, if anyone is interested in contributing their time to the project in any way please let us know. There are always things that need done, big and small.
Oh, I almost forgot…stay out of jungle at night.
Take care and enjoy!